Unlocking the full potential of your deck in Wildfrost requires a keen understanding of the game’s diverse tribes and their exclusive cards. While many players are familiar with the power of pets and the most powerful companions, most remain unaware of the hidden gems that lie within each tribe. Some are even unaware that each Tribe has exclusive cards!
In this comprehensive guide, we delve into the world of Wildfrost and shed light on the cards and effects exclusive to each of the three tribes: the resilient Snowdwellers, the cunning Shademancers, and the mechanical Clunkmasters. We’ll also explore the cards and effects that are shared across all tribes, revealing valuable insights that will help you build the ultimate deck. Whether you’re a seasoned veteran or a newcomer to Wildfrost, this guide will equip you with the knowledge you need to dominate the battlefield.
More Wildfrost Content:
6x Kill Combo | One Punch Challenge | Best Companions | Heart of the Storm
Wildfrost Cards & Effects
Snowdweller Cards

The Snowdwellers Tribe has exclusive access to Shell, Shroom, and Spice cards:

Shell
“Blocks damage”
Shell is an exclusive status effect for the Snowdwellers Tribe.
Here are the cards that have synergy with the Shell status effect:
Companions



Items




Shroom
“Deals damage every turn (Counts down every turn)”
Shroom is an exclusive status effect for the Snowdwellers Tribe.
Here are the cards that have synergy with the Shroom status effect:
Companions


Items


Clunkers




Spice
“Temporarily increases attack (Clears after triggering)”
Spice is an exclusive status effect for the Snowdwellers Tribe.
Here are the cards that have synergy with the Spice status effect:
Companions


Items




Clunkers



Shademancers Cards

The Shademancers Tribe has exclusive access to Teeth, Overburn, and Summon / Sacrifice cards:

Teeth
“Deals damage to attackers”
Teeth is an exclusive status effect for the Shademancers Tribe.
Here are the cards that have synergy with the Teeth status effect:
Companions



Items




Overburn
“Explodes when more than or equal to health, damaging all targets in the row (Clears after triggering)”
Overburn is an exclusive status effect for the Shademancers Tribe.
Here are the cards that have synergy with the Overburn status effect:
Companions


Items






Summon / Sacrifice
Shademancers have access to various “Summon” and “Copy” cards, which summon Shade cards or copies of other cards. They also have access to “Sacrifice” cards, which are designed to kill your own allies for bonuses.
Here are the cards that have synergy with the Sacrifice and Summon status effects:
Companions






Items







Shades














Clunkmaster Cards

The Clunkmasters Tribe has exclusive access to Haze, Ink, Bom, and Trash / Recycle cards:

Haze
“When attacking, hit a random ally instead (Counts down after each attack)”
Haze is an exclusive status effect for the Clunkmasters Tribe.
Here are the cards that have synergy with the Haze status effect:
Companions

Items


Clunkers


Ink
“Silences effects (Counts down every turn)”
Ink is an exclusive status effect for the Clunkmasters Tribe.
Here are the cards that have synergy with the Ink status effect:
Items



Bom
“Take additional damage from all sources (Does not count down)”
Bom is an exclusive status effect for the Clunkmasters Tribe.
Here are the cards that have synergy with the Bom status effect:
Companions



Items



Clunkers


Junk / Trash / Recycle
Trash X: “Add X Junk to your hand”
Recycle X: “Requires X Junk in your hand to play, destroys the Junk afterwards”
Clunkmasters have access to various “Trash” and “Recycle” cards, which produce and destroy Junk items in your hand. “Recycle” cards need to be played with Junk in your hand. They also have some cards that have synergy with Junk cards, like adding attack to “Junk” items.
Here are the cards that have synergy with the Trash and Recycle status effects:
Companions




Items









Clunkers



Critical
“Doubles effects if this is the rightmost card in your hand”
Critial is an exclusive keyword for the Clunkmasters Tribe. It doubles the effect of the card if it is the rightmost card in your hand.
Here are the cards that have synergy with the “Critical” keyword:
Items


Non-Exclusive Cards

Next, we’re gonna go over the cards and statuses that are available for every Tribe.

Snow
“Freezes counter and reactions (Counts down every turn)”
Here are the cards that have synergy with the Snow status effect:
Companions





Items



Clunkers


Block
“Blocks entire instances of damage”
Here are the cards that have synergy with the Block status effect:
Companions

Items


Frost
“Temporarily reduces attack (Clears after triggering)”
Here are the cards that have synergy with the Frost status effect:
Items



Demonize
“Doubles damage taken (Counts down after taking damage)”
Here are the cards that have synergy with the Demonize status effect:
Companions


Items

Clunkers


Health (Restore / Add)
Here are the cards that have synergy with increasing and/or restoring Health:
Companions





Items




Clunkers

Summary
With this comprehensive guide, you are now armed with the knowledge to unlock the full potential of the tribes in Wildfrost. By understanding the exclusive cards and effects of the Snowdwellers, Shademancers, and Clunkmasters, as well as the shared cards that transcend tribe boundaries, you can strategically assemble a deck that suits your playstyle and conquers any challenge that lies ahead.
Remember, in the vast realm of Wildfrost, you will need a good understanding of each tribe in order to succeed. Defeating the Heart of the Storm is not easy. So choose your cards wisely, harness their unique benefits, and embark on an epic adventure where triumph awaits.